What a World

I was just trying to read some “science news” (actually an article about anomalous lights appearing on a game camera in Chile), and instead I was served 6 ads at once. Glory Be.

You know? I should look on the bright side. It’s good to be informed now about Indiana University on both sides of my 32″ monitor (some good information to have here in Alabama), State Farm, AT&T, the Citi Double Cash Card, and T-Mobile. Now I can go out into the marketplace armed with all of this information and make some rational decisions.

I’m not a fan of the phrase “enshittification,” because most of this shit was just shit to begin with*, but this is a truly enormous pile of steaming dung. And it’s not as easy to fight as people would have you believe. Use an AdBlocker and they nag you. If they nag you hard enough you have to block JavaScript, and that has to be done on a site-by-site basis if you want any good JavaScript to execute.** Leave it off, and this is the reward.

What a nice world we’ve built for ourselves here.

* maybe that should be a post one of these days since I see someone pontificating about “enshittification” somewhere every day.

** is there any such thing as good JavaScript anymore? Was there ever?

Link: Facebook Surveillance on a Giga-Orwellian Scale

We all know Facebook is gathering data on users, but this is surveillance on a truly chilling scale. From the article:

Using a panel of 709 volunteers who shared archives of their Facebook data, Consumer Reports found that a total of 186,892 companies sent data about them to the social network. On average, each participant in the study had their data sent to Facebook by 2,230 companies. That number varied significantly, with some panelists’ data listing over 7,000 companies providing their data.

Even the most fevered conspiracy nuts of the last century could not have conceived of surveillance on this scale.

Facebook and other Meta properties are required in my creative work, but it is long past the time for artists to seriously consider alternatives.

Read more here.

Old Disks and Old Metaphors

Call it a passion project. The past few days in my spare time at work I’ve been recovering data from twenty-five and thirty-year old floppy disks. The files on these old disks—CAD drawings, meeting minutes, reports, and other construction-related documents structured in 1.44 MB or smaller bundles—are interminably boring, but there is something intellectually thrilling in the process of accessing and reviewing them. I’ve been thinking of this as an archival thrill, similar in the little raised neurons it tickles to the feeling I get when chasing leads in old newspapers or digging through a box of original documents in search of names, clues, faces. Entire careers have come and gone since these files were copied to the magnetic circles in their little plastic cases. Whole computing paradigms have risen and fallen in that time, and, with them, our own sense of technical superiority to the people who authored these files. Still, the same meticulous attention to detail is evident in the files, the same sense of their own sophistication on the part of the authors, the same workaday problems we are solving today.

Working the files, I noticed two more things:

  1. The sound of a physical device reading data is special, and it can be deeply satisfying. I had forgotten the audible experience of computing—the whining, clicking, tapping, and whirring which used to characterize the entire experience. All of this is gone now, replaced by the sterile sound of fans, maybe, like wind blowing over a dried lakebed. There are audible affordances in physical media. When the sound stops, for example, the transfer is finished. When the button clicks on a cassette tape, the experience is complete.
  2. The old files on these disks are authored with maximum efficiency in mind. With only a few hundred KBs to work with, designers had to get creative in ways we don’t today. There are a lot of pointillistic graphics, tiny GIFS, plaintext, line drawings; none of the giant, full-resolution graphics we include everywhere today.

One of the disks contains a full website, preserved like a museum piece from 1999. Clicking around those old pages got me thinking about the archival thrill of the old internet.

Consider the way that the most prominent metaphors of the web have shifted over time.

It used to be that people would surf information on the internet, riding a flow state wave across documents and domains in pursuit of greater knowledge, entertaining tidbits, or occult truths previously hidden in books, microfilm, periodicals, letters, and other texts. The oceanic internet held out the sort of thrill you feel when wandering among the stacks of a vast library or perusing the Sufi bookstalls of old Timbuktu. It was an archival thrill, tinged with participatory mystique, abounding with secrets.

In the heady days of the early web, to surf was to thrill in the freedom of information itself.

When Google arrived on the scene and began its ongoing project of organizing the information on the web, feeding took the place of surfing. This act, like every triumph of industrial capital, relied first upon the extraction of surplus value from the laborers who produced the commodity—i.e., the authors of the information. That is a subject for another day. More to my point in today’s rumination, however, Google’s revolutionary commodification of the web also took advantage of the customer’s innate narcissism. You have specific and important information needs, Google says with its design language, which this text bar can satisfy.

Google delivered on this promise by surfing the web on behalf of searchers. To deploy another (very stretched) oceanic metaphor, Google turned surfers into consumers of tuna fish. Each search serves up a little can of tuna. Enter a term in the box and out pops a little tin; pop the can and get what you need, increasingly on the first page; and then get on with Your Busy Life.

The Your Busy Life warrant is the play on narcissism. You don’t have time to surf, it says, because you are important. Have this can of tuna instead.

I love tuna. I search every day. Google was so successful, however, that the web wrapped itself around the tuna-dispensing search box. By the mid-2000s, users no longer used search primarily as an entry point to the waves but, rather, as a sort of information vending machine serving up content from Google’s trusted searches.

Beginning around 2008, feeding completely overtook surfing as the dominant user metaphor of the web. As Infinite-scroll apps on smartphones took the place of websites, the purveyors of these apps took it upon themselves to predict what users would like to know, see, or do. To this end, the most talented software engineers in the world have spent more than two decades now building algorithms designed to settle users in a stationary location and serve them little morsels of information on an infinite conveyor belt. Cans of tuna became Kibbles and Bytes, piece by piece, scrolling past.

The participatory mystique, or archival thrill, as I have called it, has been almost completely displaced by this dull feedlot experience. I know that the old experience of the web exists alongside the new, that I could go surfing right now if the urge carried me away, but I lament that so many of the people who could be building more and better websites are building cans of tuna for the Google vending machine on the web or Kibbles and Bytes for the apps.

Think of what we could have.

Against Memes

Memes suck. They are:

  • Boring
  • Old-fashioned
  • Way too male and way too straight; and, therefore,
  • Shaped by the same old power relations as everything else we are encouraged to adore, and
  • Stupidly, fatally reductionist.

We need complexity—poetry and fiction and artwork and essays—rather than simplicity.

Memes suck. We should stop pretending that they are important or even especially meaningful.

Pictured: meme aficionado

Social Media is Dead

Facebook feels like MySpace in 2008. Twitter is in a death spiral. Reddit alienated everyone. Mastodon is a navel-gazing wasteland. Threads is a graveyard of branded content and hustleporn.

Social media is circling a cul-de-sac at the end of the 2010s and everyone there is just waiting now for the Next Thing™️ to come along.

Even in the lifetime of most millennials, social media at the height of its social and cultural power existed for an extremely brief moment — maybe fifteen years — but we have acted as though it will always be with us. The Next Thing™️ will not be a Twitter replacement, however. I believe that it will look more like the time before: websites again, like this one; IM clients; chat rooms; and web rings (or federation, if you will).

The idea that we should share everything with everyone by handing it all over to a handful of powerful corporations to manage has been weird and probably wrong since the beginning. Let’s take this opportunity to build the web the way it was meant to be, instead: fiercely autonomous, deeply personal, and delightfully eclectic.

A Note on the Disappearing Internet

A while ago, I wrote that the future is local. File this quick note in the same folder.

Tonight I was trying to locate a handy graph showing trends in the construction of shopping malls in the twentieth century to supplement a travel essay I’m working on. I know I’ve seen charts, tables, timelines, and maps which show exactly what I needed, so I thought it would be trivial to find it on Google. Turns out it was easy to find secondary content describing what I wanted, but the primary sources were long gone from the internet. Here’s a great example.

In May 2014, The Washington Post ran a story about the death of American shopping malls. After the usual rambling wind-up to the ad break, the article got to the point: an animated map designed by an Arizona State grad student tracking the construction of malls across space and time in the twentieth century. “Over a century,” Post columnist Emily Badger wrote, “the animation gives a good sense of how malls crept across the map at first, then came to dominate it in the second half of the 20th century.” That is exactly what I wanted! I scrolled up and down the page, looking for a map with “dots… colored by the number of stores in each mall,” but it was nowhere to be found. I clicked a link to the source: nothing. MapStory.org appears to have gone offline sometime in the summer of 2020. Increasingly dismayed, I went back to Google and searched again. This Archinect article, published a few hours after the Post column, embedded the map directly. All that remains now is a blank box. Business Insider was a few days late to the party, but it was the same story there: a blank box where the map used to be.

As a last resort, I turned to the Wayback Machine at the Internet Archive. An archived version of a web app like MapStory appears to have been is never ideal and only rarely works. Sure enough, the archived version of the mall map is just text gore. I’m afraid Sravani Vadlamani’s map is gone, and probably gone forever.

As corporations merge and downsize; as executives and product managers make changes to content retention strategies; as technical standards and fashions in code change over time; and as server upgrades, data loss, simple bit rot, and other forms of entropy accumulate; more and more of these primary sources are going to disappear. In the best-case scenario, dedicated archivists might be able to stay ahead of the chaos and preserve some majority of the information we see every day. Because the last ten years or more of the internet is largely hidden behind the walls of social media, however, the odds that this scenario will prevail are vanishingly small. We should be prepared for a much worse situation: if we don’t make a local copy of the things we see on the internet, they probably won’t be there when we come back.

As an historian, I am troubled by the potential consequences of this fragility. “Darkness” did not prevail in the so-called dark ages of the past because people were less intelligent, inventive, or ambitious than their ancestors. The “darkness” seems to have existed only in retrospect, when later generations recognized a rupture in information between one age and the next. Burning libraries is one way to cause such a rupture. Perhaps networked computers serving dynamically generated content is another. Let us hope not.