Observations from Thunderhead

This is part of a series of posts exploring video games as spaces players inhabit. If you’re wondering what this is all about, I tried to explain myself here.

Here are some travel notes from a brief stay in Thunderhead.

  1. People disappear; their commodities remain.

2. There is no stone here. All, save one brick building, is temporary.

3. Civilization passes away; nature, similar to commodities, endures.

4. Labor is spectral. It is silent, but always present.

5. Class climbs the hill, reaching for God.

6. Memory is analog.

Prawn — “Rooftops”

I used to have another blog called Immortal Palms, where I posted pop culture reviews and blurbs and stuff. Immortal Palms will stay where it is, but I’d like to start posting that kind of stuff here.

So here’s an awesome new video from Prawn. If you like no-bullshit, OG-style emo, you probably already know about Prawn. If you don’t, you should definitely check them out anyway.