Observations from Thunderhead

This is part of a series of posts exploring video games as spaces players inhabit. If you’re wondering what this is all about, I tried to explain myself here.

Here are some travel notes from a brief stay in Thunderhead.

  1. People disappear; their commodities remain.

2. There is no stone here. All, save one brick building, is temporary.

3. Civilization passes away; nature, similar to commodities, endures.

4. Labor is spectral. It is silent, but always present.

5. Class climbs the hill, reaching for God.

6. Memory is analog.

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