This is part of a series of posts exploring video games as spaces players inhabit. If you’re wondering what this is all about, I tried to explain myself here.
Here are some travel notes from a brief stay in Thunderhead.

- People disappear; their commodities remain.



2. There is no stone here. All, save one brick building, is temporary.



3. Civilization passes away; nature, similar to commodities, endures.



4. Labor is spectral. It is silent, but always present.



5. Class climbs the hill, reaching for God.



6. Memory is analog.

